KS3 & KS4 - Computing
Computing at Newlands is taught in three dedicated classrooms. Each computing classroom is equipped with a digital projector, allowing the teacher to guide the class effectively through the curriculum and to share informative video and DVD footage. A wide range of textbooks and worksheets are also readily available to support active learning.
As a department, our aim is to develop the students’ knowledge and understanding, enabling them, in turn, to understand and value computational thinking. The curriculum seeks to develop practical coding skills in a range of languages to promote and embed the needs of safe Internet use and encourage overall experimentation and interest in computing.
Why study computing?
Computers are an indispensable feature of the modern world; they have changed how we work, communicate, play and live. A sound education in computing is therefore directly relevant to all students.
- Students will learn about coding and programming.
- Students will come to understand the relationship between hardware and software uses and applications.
- Students will have opportunities (through practical investigation) to use a range of programming languages.
- Students will develop an understanding of how computing has had an impact on society and technology.
The topics taught at KS3 are based on the strands of the Computing National Curriculum. Students are taught a range of coding and programming tasks. The aim is to cover all aspects of the curriculum through practical application. Students are encouraged to work independently, using the computing skills they have acquired to solve more complex problems.
At KS4 students will study for the OCR Computer Science GCSE (9-1). This qualification enables students to develop valuable thinking and programming skills that are sought after in the modern workplace. Pupils are also able to gain a deeper understanding of computational thinking, learning in turn, how to translate their new skills into a chosen programming language.
Students will be able to:
- Understand and apply the fundamental principles and concepts of Computer Science, including abstraction, decomposition, logic, algorithms, and data representation
- Analyse problems in computational terms through practical experience of solving such problems, including designing, writing and debugging programs
- Think creatively, innovatively, analytically, logically and critically
- Understand the components that make up digital systems, and how they communicate
- With one another and with other systems
- Understand the impacts of digital technology to the individual and to wider society
- Apply mathematical skills relevant to Computer Science.
How is the GCSE assessed?
Computer systems written paper 1
1 hour and 30 minutes - 50% of total GCSE
Includes; Computer systems • Systems Architecture • Memory • Storage • Wired and wireless networks • Network topologies, protocols and layers • System security • System software • Ethical, legal, cultural and environmental concerns. Data Presentation.
Computational thinking, algorithms and programming written paper 2
1 hour and 30 minutes - 50% of total GCSE.
Includes; Algorithms • Programming techniques • Producing robust programs • Computational logic • Translators and facilities of languages.
For further information, please use the link below to the OCR Computer Science (9-1) GCSE specification.
Years 12 and 13
For A-Level students please note that bespoke work will be set by the subject teachers.